E: Dora Barrage: CDR does a barrage that deals 12 damage per hit;
R: Heavy Punch: CDR does a heavy punch that deals 90 damage, knocking the opponent backwards.
T: Pellet Shot: CDR shoots a pellet at the enemy for 30 damage.
Y=: Return Punch: CDR does a heavy punch that pulls them back to the user.
F: Healing Aura: Switches to Healing moveset.
E: Healing Barrage: CDR does a barrage that heals 9 HP for every punch.
R: Healing Punch: CDR makes a heavy punch that heals 50 HP.
T: Glass Shard: CDR shoots a glass shard that moves in the direction the user is facing. Deals the same as the pellet, being 30.
Y: Wall: CDR creates an unbreakable wall.
H: Heal Slam: CDR slams the ground creating an AOE heal, healing 100 HP.
F: Attack Mode: Switches to regular moveset.